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Boutique Consulting Agency for Video Games

We’re here to save you time and money and make sure your game is in the best possible state at release. The launch of a game determines its fate, don’t let minor mistakes and development echo chambers ruin what could have been.

Our Consulting Services

Whether you’re a creative director who needs a second pair of eyes, a publisher who needs an expert third party or a solo developer who just needs some aid, we’re here to help. You can check out an example consulting document here.

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Mock Reviews

We can write mock reviews so you can anticipate the initial reaction to your game, fix any glaring issues and avoid getting negative reviews over trivial errors. Mock reviews are a great way to see your own game from a different perspective and get a reality check. Beware, we are harsh reviewers.

Branding

We can make or improve your logo and other graphical elements that complement it such as borders, dividers, sub-logos and other graphical elements. Your logo is your first impression, make sure it counts.

Monetization

Many a great game has fallen victim to wrong monetization policies. We will suggest the best path to take in regards to monetization plans, prices in different regions, microtransaction prices.

Presskit & Outreach

We will prepare a professional Presskit and send it to our extensive list of reviewers, streamers and youtubers. Unlike most companies, we send personalized mails to relevant people and not just spam the same message to a mass e-mail list which eventually ends up in their spam folder.

Post-Launch Support

Sometimes there’s no other option but to launch a game with missing features or content. It’s important to quickly take note of what’s needed, draw up a priority list and make sure the buyers are aware that fixes are coming. We will do a post-launch review analysis and make a battle plan.

Onboarding Experience

New player experience is vital to good reception. We will make sure your tutorials are on point and the initial player introduction to your game is not overwhelming. The first 10 minutes usually determines whether someone will play your game or issue a refund.

Gameplay & Balance

We have tens of thousands of hours of experience with competitive games, RPGs, roguelikes and shooters. If something about gameplay feels off, we will find it.

QOL & Accessibility

Simple changes that diminish the tedium of some tasks such as inventory management can go a long way and accessibility features such toggle/aim options, FOV settings, reduced camera shake can be the difference between a mixed review and a positive one.

Customer Acquisition

Customer acquisition is not just ads and sponsored streams (which we can also negotiate for you). It’s also subtle nuances such as easter eggs that might go viral, social media posts which appeal to the gaming community or clip-worthy moments from your game. Word-of-mouth is a powerful tool in gaming, we will make sure you utilize it well.

Future Content Planning

We are very familiar with live service games, season based games and MMOs so we can suggest future gameplay and content cycles and continue improving your game. Everyone has ideas but ours will be more realistic to execute while keeping player retention high.

UI/UX & Typography

An often overlooked part of game design that’s usually not planned out and left to be designed near launch. We will provide wireframes, final UI design suggestions, UX improvements and a general UI framework that will complement the identity of your game. We will also make sure your type hierarchy is correct and that you’re using the right fonts in the right places

Player Retention

Once you get past the hurdle of getting players to play your game, now you need to keep them playing. We know the itch that makes people say “one more round”, and we will make sure your game scratches that itch. Progression, itemization and gameplay loop are key when it comes to player retention.

Promotional Materials

We’ve designed many Steam Capsules, Kickstarter graphics and other marketing materials. We will make sure your game stands out among the hundreds of new releases. We can either deliver final graphics or advise on how to improve yours.

Public Relations

Gamers are fickle, you need to tread with caution. Anything you say can and will be used against you. We are happy to review your public statements, advise on how, when and where to communicate with your audience. There’s a reason why many development teams keep communication to a minimum, but the ones that do communicate successfully gather a ton of goodwill and loyal fans.

Market Research

We will gather data on your competitors, their successes and shortcoming, analyze their user reviews and compare their features to your game. A key part of making a great game is knowing what else is out there, what innovations others have made and what pitfalls to avoid.

About Us

After years of seeing great games miss their potential, we founded VoxelFlux Consulting to step in behind the scenes and make sure every box is truly checked.

Unlike most big consulting firms, we actually play games and are part of the target demographic. We didn’t discover games in a boardroom, we grew up with them. We even became friends through DotA and Half-Life LAN parties.

Black and white photo of a man with glasses, a beard, and tattoos on his arms, wearing a black t-shirt, crosses his arms and looks confidently upward, against a plain gray background.

Mehmet Reha Tuğcu

My life basically revolves around video games and design. I’ve designed over a 100 fonts to date and helped launch multiple games on Steam.

I also have over 10,000 hours played in Path of Exile!

Co-Founder

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Can Orman

After 10+ years working at startups and consulting for healthcare, insurance, and fintech companies, I decided to team up with Mehmet to start helping video game studios instead.

I mainly play story-driven single-player games, and I’ve got over 5,000 hours in Dota 2 but I still suck at it.

Co-Founder